For food in Minecraft Dungeons, see MCD:Food. Eating Steve.pngEating Alex.png

Food refers to any consumable items that, when eaten, restore hunger points and hunger saturation points, and sometimes cause status effects. They are essential to survival, as going without them eventually causes the player to starve, causing damage until reaching 5 hearts in Easy Mode, and half a heart on Normal Mode. Starvation damage kills the player in Hard and Hardcore modes.

Food is eaten by holding use item while having the food item selected in the hot bar or in the off-hand.

Cake cannot be eaten this way, and must instead be placed on a surface before being eaten.

With the exception of chorus fruit, golden apples, honey bottles, and milk, food cannot be eaten when the hunger bar is completely full. In Creative Mode, any food can be consumed at any time.

All food items and ingredients can be stacked in the inventory slots, except for milk, rabbit stew, mushroom stew, beetroot soup, suspicious stew, and cake.‌[Java Edition only]

This page covers food items for players; blocks and items that can be eaten by other mobs are not included here.

Hunger and saturation[]

Raw (left) and cooked (right) chicken. Eating raw chicken can give the player food poisoning.

Players have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not.

Saturation is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.

Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation.

A player’s current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. Food always restores hunger (raising the saturation limit) before supplying saturation. The most efficient use of food is to eat low-nourishment food (see below) to fill the hunger bar, followed by a highly nourishing food to fill saturation. While a few hunger points may be wasted when eating nourishing food when nearly full, eating nourishing foods on a low hunger bar wastes even more points of saturation. Maximizing saturation increases the length of time (and/or the amount of damage healed) before the player needs to eat again.


Most foods can be eaten by holding down the right-click button with a food item in hand. It takes 1.61 seconds to eat most foods; dried kelp takes 0.865 seconds to eat. Additionally, a player can hold food in their off-hand in Java Edition.

While eating, food particles form from the player’s mouth correlated with their respective food item, and produces a munching noise. Eating also slows the user significantly.

Unlike other foods, cake has to be eaten by placing it, then right-clicking on its block form. Eating cake is instant and it has 7 edible slices, each giving 2 () hunger and 0.4 hunger saturation.

Nourishment value[]

Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.

The “nourishment” table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed Foods table for the exact hunger and saturation statistics of each food.

In Java Edition :

Nourishment Value Food
Supernatural 2.4 Enchanted Golden Apple
Good 1.6
Normal 1.2
Low 0.6
Poor 0.2

In Bedrock Edition :

Nourishment Value Food
Supernatural 2.4 Enchanted Golden Apple
Good 1.6
Normal 1.2
Low 0.6
Poor 0.2


Name Icon Food points Saturation restored Effective quality
[note 1]
Saturation ratio Effect(s) Source(s)
Apple 4 () 2.4 6.4 0.6 None
Baked Potato 5 () 6 11 1.2 None Cooking a potato in a furnace, smoker, or campfire
Beetroot 1 () 1.2 2.2 1.2 None
  • Harvesting beetroot crops
  • Farmer villager who drop beetroot after harvesting beetroot crop
Beetroot Soup 6 () 7.2 13.2 1.2 None
Bread 5 () 6 11 1.2 None
Cake(slice) 2 () 0.4 2.4 0.2 None Consume one slice of cake
Cake(whole) 14 ( × 7) 2.8 16.8 0.2 None
Carrot 3 () 3.6 6.6 1.2 None
Chorus Fruit 4 () 2.4 6.4 0.6 The player may be teleported randomly, as described at Enderman#Teleportation. Breaking chorus plants
Cooked Chicken 6 () 7.2 13.2 1.2 None
Cooked Cod 5 () 6 11 1.2 None
Cooked Mutton 6 () 9.6 15.6 1.6 None
Cooked Porkchop 8 () 12.8 20.8 1.6 None
Cooked Rabbit 5 () 6 11 1.2 None
Cooked Salmon 6 () 9.6 15.6 1.6 None
Cookie 2 () 0.4 2.4 0.2 None
Dried Kelp 1 () 0.6‌[JE only]
0.2‌[BE only]
1.6‌[JE only]
1.2‌[BE only]
0.6‌[JE only]
0.2‌[BE only]
Enchanted Golden Apple Enchanted Golden Apple 4 () 9.6 13.6 2.4 * Regeneration II for 20 seconds‌[Java Edition only]
Golden Apple 4 () 9.6 13.6 2.4 * Regeneration II for 5 seconds
Glow Berries 2 () 0.4 2.4 0.2 None
  • Collected from cave vines
Golden Carrot 6 () 14.4 20.4 2.4 None
Honey Bottle 6 () 1.2 7.2 0.2 Clears Poison
Melon Slice 2 () 1.2 3.2 0.6 None
Mushroom Stew 6 () 7.2 13.2 1.2 None
Poisonous Potato 2 () 1.2 3.2 0.6 Poison for 5 seconds (60% chance)
Potato 1 () 0.6 1.6 0.6 None
Pufferfish 1 () 0.2 1.2 0.2
(−4.8)[note 2]
* Hunger III for 15 seconds
Pumpkin Pie 8 () 4.8 12.8 0.6 None
Rabbit Stew 10 () 12 22 1.2 None
Raw Beef 3 () 1.8 4.8 0.6 None
Raw Chicken 2 () 1.2 3.2 0.6
(-2.075)[note 2]
Hunger for 30 seconds (30% chance)
Raw Cod 2 () 0.4 2.4 0.2 None
Raw Mutton 2 () 1.2 3.2 0.6 None
Raw Porkchop 3 () 1.8 4.8 0.6 None
Raw Rabbit 3 () 1.8 4.8 0.6 None
Raw Salmon 2 () 0.4 2.4 0.2 None
Rotten Flesh 4 () 0.8 4.8 0.2
(-1.8)[note 2]
Hunger for 30 seconds (80% chance)
  • Killing zombies, zombified piglins, zombie villagers, husks, drowned, and zombie horses
  • dungeon, igloo, woodland mansion, small underwater ruins, village temple, shipwreck supply, desert and jungle pyramid chests
  • Caught as junk from fishing
  • Cat gift
Spider Eye 2 () 3.2 5.2 1.6
(-2.2)[note 3]
Poison for 5 seconds
Steak 8 () 12.8 20.8 1.6 None
Suspicious Stew 6 () 7.2 13.2 1.2 The following for 3-11 seconds, depending on the flower used:
Suspicious Stew(Together with Saturation) 13 ( × 6.5) 21.2 34.2 1.6307692307692 Effect of Saturation already added to total points restored
Sweet Berries 2 () 0.4‌[JE only]
1.2‌[BE only]
2.4‌[JE only]
3.2‌[BE only]
0.2‌[JE only]
0.6‌[BE only]
Tropical Fish 1 () 0.2 1.2 0.2 None
  1. ↑ Food Points + Saturation, which gives roughly how ‘long’ the food can last. See hunger for details. This value is reduced if the player is near the food or saturation cap, as excess points of either type are wasted.
  2. ↑ a b c Average expected food quality if food poisoning isn’t cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.
  3. ↑ Food quality if poison isn’t cured; healing the damage from poison quickly drains the hunger bar.


The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.

Name Icon Used to make Source(s) Notes
Bowl Mushroom Stew
Cocoa Beans Cookies
  • Laid by chickens
  • Found in village fletcher chests
Milk Bucket Cake Can also be consumed to clear status effects
Brown Mushroom and Red Mushroom Mushroom Stew
Flower Suspicious Stew
Pumpkin Pumpkin Pie
Gold Nugget Golden Carrot
Gold Ingot Golden Apple
Honey Block Honey Bottle



Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-fancy-raw.png A Furious Cocktail
Have every potion effect applied at the same time Local Brewery Have all of these 13 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement. nether/all_potions
Advancement-fancy-raw.png How Did We Get Here?
Have every effect applied at the same time A Furious Cocktail Have all of these 26 effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
Advancement-plain-raw.png Husbandry
The world is full of friends and food Consume anything that can be consumed. husbandry/root
Advancement-plain-raw.png Fishy Business
Catch a fish Husbandry Use a fishing rod to catch any of these fishes: Other items in the fish category, if any, can be caught, but are ignored for this advancement. husbandry/fishy_business
Advancement-fancy-raw.png A Balanced Diet
Eat everything that is edible, even if it’s not good for you A Seedy Place Eat each of these 40 foods: Other foods, if any, can be eaten, but are ignored for this advancement. husbandry/balanced_diet


Java Edition Classic
June 14, 2009 Notch discussed how food would work in survival mode: “Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming.”
0.24_SURVIVAL_TEST Mushrooms are now edible, making them the first food to be added in the game. At this point, food restores health instead of hunger.
Java Edition Indev
0.31 ? Mushrooms are no longer edible.
Added apples and mushroom stew.
? Added wheat and bread.
Added furnace block, which cooks raw food.
Pigs now drop raw porkchops, which can be cooked to become cooked porkchops.
Java Edition Infdev
Minecraft Infdev 20100227-1 Added golden apples. At this point, they were crafted with blocks of gold, and restored 20 health points, or 10 hearts.
Java Edition Alpha
v1.0.8 Added milk, which was at this point unobtainable and the player could not use it in any way.
v1.0.11 Milk can now be obtained in the game, by milking a cow with an empty bucket.
v1.0.14 With the addition of chickens, eggs are now in the game, but have no use. Chickens do not drop raw chicken at this point in time.
v1.2.0 ? Added pumpkins, but not pumpkin seeds.
Added raw fish and cooked fish, obtainable through fishing.
v1.2.3 Eating food now functions correctly in multiplayer.
Java Edition Beta
1.2 Added sugar and cake.
1.4 Cocoa beans now appear naturally in the game; since Beta 1.2, they were available only through inventory editors.
Added cookies.
1.8 Pre-release Added melons, melon seeds, and pumpkin seeds.
Added raw chicken as a drop from chickens, which can be smelted into cooked chicken.
Added raw beef as a drop from cows, which can be smelted into steak.
Added rotten flesh as a new drop from zombies.
Added an eating animation, instead of food simply disappearing from the player’s hand as if a block had been placed.
Added hunger bar; now food restores hunger instead of health.
Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk.
Huge mushrooms were added as a new source for mushrooms.
With the addition of the hunger bar, golden apples now restore 10 () and give 30 seconds of regeneration, but do not heal health directly anymore.
Java Edition
1.0.0 Beta 1.9 Prerelease 2 Mushrooms can now be obtained from the mushroom island biome, via the huge mushrooms, random scattered mushrooms, or the new mooshrooms.
Milk can be used to nullify the effects of potions.
Spiders now drop eyes.
1.1 release Golden apples are now made with gold nuggets instead of blocks of gold, restore 4 () and give 4 seconds of regeneration.
1.3.1 12w21a Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each.
Cocoa Beans are now a crop, making all food items a renewable resource.
1.4.2 12w34a Potatoes and carrots can be obtainable from zombies (rare drop) or harvested.
Potatoes can be cooked to make baked potatoes
Harvesting potatoes may give 0–2 poisonous potatoes.
Carrots can be crafted into golden carrots.
Pumpkins are now a food ingredient, being used to craft a new food, pumpkin pies are added to the game.
1.7.2 13w36a Added clownfish, raw and cooked salmon, and pufferfish.
1.8 14w02a Baked potatoes now restore 5 () hunger points instead of 6, with a corresponding reduction in saturation restored.
Carrots now restore 3 () hunger points instead of 4, with a corresponding reduction in saturation restored.
14w27a Added raw and cooked mutton, raw and cooked rabbit, and rabbit stew
1.9 15w31a Added chorus fruit, beetroot and beetroot soup.
Enchanted golden apples are no longer craftable, making them no longer renewable.
1.13 18w07a Added dried kelp, which is edible.
1.14 18w43a Added suspicious stew.
18w49a Added sweet berries.
1.15 19w34a Added honey bottles.
19w35a Honey bottles now remove poison effects when consumed.
19w46a All foods can now be consumed in Creative mode, including cake.
1.17 21w05a Added glow berries.
Pocket Edition Alpha
v0.4.0 Added the first food items: apples, bread, mushroom stew, raw beef, steak, raw chicken, cooked chicken, raw porkchops, and cooked porkchop.
v0.5.0 Added melons, melon slices, and melon seeds.
v0.7.0 Added milk and cake.
v0.8.0 build 2 Added beetroot, beetroot soup, pumpkin pie, carrots and baked potatoes.
v0.9.0 build 1 Potatoes and carrots can be obtainable from zombies (rare drop) or harvested.
Added cookies.
v0.11.0 build 1 Added rotten flesh as a new drop from zombies, at this time, it inflicts poison.
Added raw and cooked fish, clownfish, raw and cooked salmon, and pufferfish.
build 4 Milk can be used to nullify the effects of potions.
v0.12.1 build 1 Eating food now restores hunger.
Spiders now drop eyes.
Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.
v0.13.0 build 1 Hunger restored by food now matches Minecraft PC.
Added raw rabbit, cooked rabbit, and rabbit stew.
v0.15.0 build 1 Added raw mutton and cooked mutton.
Pocket Edition
1.0.0 alpha Added chorus fruit.
Bedrock Edition
1.4.0 beta Added dried kelp, which is edible.
1.7.0 beta Food can now be eaten in creative mode and on peaceful difficulty.
1.10.0 beta Added sweet berries.
1.13.0 beta Added suspicious stew.
1.14.0 beta Added honey bottle.
1.17.0 beta Added glow berries.


  • Every type of food is fully renewable, except for enchanted golden apples.
  • It is impossible to damage another entity or break blocks directly while eating.
  • Brown and Red Mushrooms are the first food items to be added into the game, and used to be directly edible before the addition of Mushroom Stew.
    • The mushrooms were first made edible in 0.24_SURVIVAL_TEST
    • Besides spawning in darkness (as usual), Pigs would drop them upon death.


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